
I suspect that the mysteriously empty quest and chest makers are rooted in this next issue, but there are a PLETHORA of performance issues in the game, or at the very least, in the Switch version. Those instances weren't a majority of the time by any means, but I'd say that happened a good 10% or 15% of the time, and that's just way too much. The chests are typically underground, so it makes sense that those aren't always immediately visible, but even after excavating right on top of the marker all the way down to the bottom of the map's Z axis, there would sometimes be no chest. I haven't played on PC or the Switch's more powerful companions, there were a lot of instances in which there was a marker on my map - either a green marker for a quest, a blue marker for the shop balloon, or a gold marker for a special chest - but nothing was there. That's not to say that there weren't any in that world, but that does bring me to the next major issue with the game - it's riddled with bugs. The problem is that as your collection of gold bricks builds, the game gets stingier and stingier with them to the point where I explored whole worlds and couldn't find a single gold brick. The end goal of the game's Adventure mode is to collect 100 gold bricks and become a "Master Builder." At first, this seems like it shouldn't be too hard because the game throws gold bricks at you left and right for the simplest quests. The reason that I say that Lego Worlds is a bit like No Man's Sky is not just because it's ridiculously disappointing (although that's also true of both games) but because the game turns into a mindless trudge through random worlds that all start to look the same on a hunt for increasingly hard to find objectives. This is one way in which Minecraft's admittedly boring "literally everything is a cube" design is a boon it makes construction much quicker and much more intuitive. What can make things a bit dull is that, given the size of Lego bricks, construction from scratch takes a LONG time, and the controls for it are extremely finicky. That's not necessarily a bad thing especially when you find a huge subterranean cavern, it's a lot of fun to explore. In fairness, some of the worlds are pretty big, but some of them are smaller than the Super Mario 64 level "Bob-omb Battlefield." As with Minecraft, you can build whatever you want, but it very quickly becomes apparent that the focus is more on the exploration than the construction. The NUMBER of worlds are infinite because they're all procedurally generated. On the contrary, the worlds are distressingly finite. The box boasts "infinite worlds," and it's important to note what that means.


I would say it's like No Man's Sky crossed with Minecraft but all made out of Legos.


A lot of people have described Lego Worlds as "Minecraft with Legos," but that's not entirely accurate.
